kellys-heroes.eu

CS Gas - Flashbang - Bouncing Betty - Addon

Custom Addons & Mods Released for ArmA2

Moderator: Moderators

CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Mon Oct 19, 2009 3:43 pm

After a day of playing around I've decided im going to keep working on my CS Gas Mod.
Hopefully it will be part of a bigger release, including such things as flashbangs, wirecutters, vehicle hijacking tools and my bouncing betty addon.

Everything you see here is still beta, some parts working, some not.

Updated: 27rd Oct, 20:22
CS Gas Features:
    Seperate Unit (CS Gas Grenadier)
    M203/GP25/Thrown Rounds
    Unique Smoke Color/Size
    Seperate Player and AI effects
    Different Animations for different types of unit
    Smoke doesnt affect you until the projectile is stationary
    Decreased smoke time, around 30 seconds
    Effects increase the longer your in the smoke
    Effects humans on motorcycles and bicycles too
    Random heavy breathing and pain sounds
    AI will surrender, flee or fight with reduced ability

Sleeping Gas Features:
    Knocks out the AI, they aren't dead. Just on the ground.
    May not keep this gas.

Flashbang Features:
    Thrown round
    Unique explosion, sparks and smoke effects
    Seperate Player and AI effects
    No animations as yet, may not need any
    Explodes after 3 seconds
    Player effects: Bang, whistle ( deafening ), go deaf, white screen, blinking with blur while sound and whistling comes back
    AI effects: Cannot target anything ( blind ), Look in random direction ( may allow movement later )
    AI will surrender, flee or fight again with reduced ability for limited time

Bouncing Betty Features:
    Works like a normal "mine" / "satchel"
    When a unit ( any unit ) comes within 10 meters it jumps in the air and explodes
    Has a 5 second activation timer for safety

GlowStick Features:
    Can be put on weapons, helmets, belts, etc.
    Moves with your body/weapon. Not like the normal attachTo systems.
    Multi-colors

Flashlight Features:
    Can be put on weapons, helmets, belts, etc.
    Moves with your body/weapon. Not like the normal attachTo systems.
    Can be turned on or off.
    Multi-colors

Road Stinger: http://en.wikipedia.org/wiki/Spike_strip
Under development.

Claymore
Under development.


ToDo:

Extended Event Handlers ( Requires CBA )
Custom images ( problem since A2, tools dont work 100% yet )
Custom models ( problem since A2 )

Links:
Dev Site: http://dev.kellys-heroes.eu:8080/redmin ... show/csgas
Armaholic: http://www.armaholic.com/page.php?id=7959
Video:
http://www.youtube.com/watch?v=y6lGRABBIjU
http://www.youtube.com/watch?v=ofmv3tzH ... re=channel

Here are some screenshots.
Please post comments and requests :)
Can you think of any "tools" you want in the game?
Attachments
c4.png
Continued Player Effect, Clears after 10-20 or so seconds.
c3.png
Player Effect, Includes Blacking In and Out
c1.png
Continued Effects
c5.png
First Effects
c2.png
Deployed
Last edited by null on Tue Oct 27, 2009 8:16 pm, edited 19 times in total.
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas Addon

Postby [KH]Grinderboy on Mon Oct 19, 2009 4:07 pm

Likeing the Screenies null, you just need to emulate the strands of snot and phlegm hanging from Mouth and Nose now! LoL! :mrgreen:

look forward to seeing this! looks very good.
<img src="http://www.alivemod.com/api/sig?id=76561197979161291" width="601" height="100"/>
User avatar
[KH]Grinderboy
Colonel
 
Posts: 782
Joined: Fri Jan 02, 2009 6:56 pm
Location: Staffordshire, England.

Re: CS Gas Addon

Postby [KH]Foxy on Mon Oct 19, 2009 4:17 pm

Looks good. Is it just going to be an m203/gp 25 round, or are you doing a cs grenade as well?
User avatar
[KH]Foxy
Staff Sergeant
 
Posts: 1088
Joined: Sat Jul 26, 2008 10:13 am
Location: UK

Re: CS Gas Addon

Postby null on Mon Oct 19, 2009 4:22 pm

At the moment the config for the smokeshells seem a bit iffy, ive tried this morning to impliment it into a smokeshell, but no luck so far. Will keep trying tho :)
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas Addon

Postby [KH]Pufu on Mon Oct 19, 2009 5:00 pm

a small comment:
-ACE2 will feature (it is already done and implemented) a similar a teargas system (as well as gasmasks items/objects, etc etc). It has been in development before you started work on it. Just letting you know, so you don't think that someone stole your code or idea... :mrgreen:

don't stop working on it though :)
User avatar
[KH]Pufu
Veteran
 
Posts: 1660
Joined: Wed Apr 25, 2007 7:37 pm
Location: Bucharest, RO

Re: CS Gas Addon

Postby null on Mon Oct 19, 2009 5:02 pm

I started work on it in the first year of ArmA.
And im not going to be playing with Ace2
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas Addon

Postby [KH]Jman on Mon Oct 19, 2009 5:24 pm

gg null
My most brilliant achievement was to persuade my wife to marry me.
Image
i7 920 D0 2.66Ghz @ 4.00GHz / EX58-UD5 X58 / Viper 6GB DDR3 PC3-12800C8 1600MHz DDR3 / ATI Radeon HD 7970 3072MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64
User avatar
[KH]Jman
Clan Leader
 
Posts: 4698
Joined: Tue Feb 27, 2007 11:57 pm
Location: North Yorkshire, UK

Re: CS Gas Addon

Postby [KH]Pufu on Mon Oct 19, 2009 5:36 pm

[KH]null wrote:I started work on it in the first year of ArmA.
And im not going to be playing with Ace2

coolio...as said, top work,

the point of my post was different though, and in no intention to adv it, but rather saying out loud that it is there, and there is not a copy of your work, or the other way around :)
User avatar
[KH]Pufu
Veteran
 
Posts: 1660
Joined: Wed Apr 25, 2007 7:37 pm
Location: Bucharest, RO

Re: CS Gas Addon

Postby null on Mon Oct 19, 2009 5:41 pm

Not To Be Pedantic:
viewtopic.php?f=10&t=1930&p=17197&hilit=cs+gas#p17197

viewtopic.php?f=10&t=1423&hilit=cs+gas

Came before ACE 2 was announced.

Lets keep this on topic now.
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas Addon

Postby null on Mon Oct 19, 2009 10:01 pm

Update:
Player now has heavy breathing and pain sounds
Can now throw the CS Gas
AI surrender, run away or fight with reduced skill
Changed some animations
Player HUD is removed to reduce ability
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas Addon

Postby [KH]Pauld on Tue Oct 20, 2009 12:19 am

ahh cool, i was wondering why we were having high trafficers tonight, and see your on teh front page at armaholic.

well done!!
User avatar
[KH]Pauld
 
Posts: 2863
Joined: Wed Feb 28, 2007 1:26 am
Location: london england

Re: CS Gas Addon

Postby null on Tue Oct 20, 2009 3:08 pm

Updates Done:
See top for more info ;)
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Mr Guarnere on Thu Oct 22, 2009 11:06 am

Looks really good null!

For you next idea, do you think you could do a flashlight (torch) like in L4D?
"Born to Play!"

Intel Core 2 Duo E8500 (3.16GHz) 1333FSB 6MB,
XFX nForce 780i SLI Mobo, OCZ 4GB DDR2 800Mhz , ATI Radeon HD 5870
User avatar
[KH]Mr Guarnere
KH Hall of Fame
 
Posts: 1965
Joined: Sat May 26, 2007 12:48 pm
Location: Bucks, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Thu Oct 22, 2009 12:16 pm

hehe, yeah its something I want to add to this pack
However, I still believe lights are local in MP. Which means only you could see your flash light.

Also, I COULD make a model for it and use the attachTo command but since the player models move around, it would look odd having a stationary flashlight on a moving person.
So, a few things to think about.

One option was to create a search light object but with a smaller model.
Need to do some testing :)

PS: Flashbang is working great :)
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Pauld on Thu Oct 22, 2009 12:17 pm

looking forward to it null.
User avatar
[KH]Pauld
 
Posts: 2863
Joined: Wed Feb 28, 2007 1:26 am
Location: london england

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Mr Guarnere on Thu Oct 22, 2009 1:29 pm

I think local would be good enough, though I guess you have NV for that.

Cant wait to try this out - can we do it this evening?
"Born to Play!"

Intel Core 2 Duo E8500 (3.16GHz) 1333FSB 6MB,
XFX nForce 780i SLI Mobo, OCZ 4GB DDR2 800Mhz , ATI Radeon HD 5870
User avatar
[KH]Mr Guarnere
KH Hall of Fame
 
Posts: 1965
Joined: Sat May 26, 2007 12:48 pm
Location: Bucks, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Fri Oct 23, 2009 2:50 am

Searchlights are indeed working in MP,which solves some problems.
Ive spent today designing various models for these addons.
However im having problems exporting them from 3dsmax into O2. Seems the newly released module isnt working properly. Im trying to resolve this with the guy, but no luck so far. It wont even export simple boxes. Not sure whats going on, probably my version.

Flashbangs working fine, so is CS Gas / Sleeper Gas ( not sure if im using that one ).
Next thing to do is find out WHY this &%^$£ thing aint working and why the new texture's are complaining about mipmaps.

Ugh, arma is a piece of trash sometimes lol.
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Mr Guarnere on Fri Oct 23, 2009 7:36 am

Breath in...breath out...and repeat. Now you are ready for more stress :mrgreen:
"Born to Play!"

Intel Core 2 Duo E8500 (3.16GHz) 1333FSB 6MB,
XFX nForce 780i SLI Mobo, OCZ 4GB DDR2 800Mhz , ATI Radeon HD 5870
User avatar
[KH]Mr Guarnere
KH Hall of Fame
 
Posts: 1965
Joined: Sat May 26, 2007 12:48 pm
Location: Bucks, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Jman on Fri Oct 23, 2009 10:22 am

go go null! Pufu does 3ds and O2 drop him a PM ;)
My most brilliant achievement was to persuade my wife to marry me.
Image
i7 920 D0 2.66Ghz @ 4.00GHz / EX58-UD5 X58 / Viper 6GB DDR3 PC3-12800C8 1600MHz DDR3 / ATI Radeon HD 7970 3072MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64
User avatar
[KH]Jman
Clan Leader
 
Posts: 4698
Joined: Tue Feb 27, 2007 11:57 pm
Location: North Yorkshire, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Fri Oct 23, 2009 1:09 pm

hehe thanks ;)
Im ok with modelling. Designed quite a few things yesterday.
Its just the new "export" tool designed to send .max files to .p3d.
It doesnt seem to work for me or quite a few others.

So looks like its all going to be O2 work, shame.
I may not even do the "models", but its a thought :)

I am going to have to fix the texturing tho.

Edit: Bouncing Betty Working Now Too ;)
Attachments
head.jpg
How to get a head in life...replaced the nade with a head for a laugh ;)
head.jpg (52 KiB) Viewed 10080 times
bb2.png
bb3.png
Only jumps when a unit is within 10 meters of it. ( may make it 20 )
bb4.png
Explodes in mid-air. Very cool!
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Sun Oct 25, 2009 1:00 pm

http://www.armaholic.com/page.php?id=6894
Now that the tool is fixed, I can carry on with my moddeling for this :)
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Mr Guarnere on Sun Oct 25, 2009 1:21 pm

Yey go null!! That bouncing stuff is really cool btw.
"Born to Play!"

Intel Core 2 Duo E8500 (3.16GHz) 1333FSB 6MB,
XFX nForce 780i SLI Mobo, OCZ 4GB DDR2 800Mhz , ATI Radeon HD 5870
User avatar
[KH]Mr Guarnere
KH Hall of Fame
 
Posts: 1965
Joined: Sat May 26, 2007 12:48 pm
Location: Bucks, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby null on Mon Oct 26, 2009 12:05 am

Update:
Betty model nearly done
Glowstick model done
Flashbang model nearly done
Stinger model nearly done

Im still working on numerous other features; RC Robots ( anti-mines etc ), hijacking tools for vehicles, flashlight, tripwires, etc. But we'll see, time is becoming precious lol.
Lil peed off that ACE2 is including several of these features, but hey its a free world :) Plus im happier with my versions than what I saw in the vids.

My first ever model, so be gentle!
Needs to be exported into O2 and have the textures applied.
Attachments
betty1.PNG
First attempt at betty. Pretty much done
betty1.PNG (38.14 KiB) Viewed 9981 times
Once more into the frame!
null
 
Posts: 1728
Joined: Mon May 21, 2007 3:57 pm

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Mr Guarnere on Mon Oct 26, 2009 8:21 am

How many polys null? Its looking great :-)

I would offer my help but I dont really know much about ARMA coding and designing - though it does sound like fun :-D
"Born to Play!"

Intel Core 2 Duo E8500 (3.16GHz) 1333FSB 6MB,
XFX nForce 780i SLI Mobo, OCZ 4GB DDR2 800Mhz , ATI Radeon HD 5870
User avatar
[KH]Mr Guarnere
KH Hall of Fame
 
Posts: 1965
Joined: Sat May 26, 2007 12:48 pm
Location: Bucks, UK

Re: CS Gas - Flashbang - Bouncing Betty - Addon

Postby [KH]Alan on Mon Oct 26, 2009 9:33 am

That looks fantastic null. Cant wait not to step on this one. :)
User avatar
[KH]Alan
Colonel
 
Posts: 1007
Joined: Tue Jul 29, 2008 9:52 pm
Location: Zagreb, Croatia

Next

Return to ArmA2 Addons & Mods

Who is online

Users browsing this forum: No registered users and 1 guest

cron